![]() ![]() The next time one of your allies hits the cursed creature with an attack, the target also takes 2d8 psychic damage, and the curse ends. If you deal your Divine Strike damage to a creature on your turn, you can curse that creature until the start of your next turn. Starting at 17th level, enemies you designate for destruction wilt under the combined efforts of you and your allies. When you reach 14th level, the extra damage increases to 2d8. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 psychic damage to the target. Divine StrikeĪt 8th level, you gain the ability to infuse your weapon strikes with divine energy. You can use this feature a number of times equal to your Wisdom modifier (minimum of once), and you regain all expended uses of it when you finish a long rest. If you cast a spell of the enchantment school using a spell slot of 1st level or higher, you can change the spell's casting time to 1 bonus action for this casting, provided the spell's casting time is normally 1 action. Embodiment of the LawĪt 6th level, you become remarkably adept at channeling magical energy to compel others. You can also cause any of the charmed creatures to drop what they are holding when they fail the saving throw. Starting at 2nd level, you can use your Channel Divinity to exert an intimidating presence over others.Īs an action, you present your holy symbol, and each creature of your choice that can see or hear you within 30 feet of you must succeed on a Wisdom saving throw or be charmed by you until the end of your next turn or until the charmed creature takes any damage. If the spell targets more than one ally, you choose the ally who can make the attack. If you cast a spell with a spell slot of 1st level or higher and target an ally with the spell, that ally can use their reaction immediately after the spell to make one weapon attack against a creature of your choice that you can see. Starting at 1st level, you can invoke the power of law to embolden an ally to attack. You also gain proficiency in the Intimidation or Persuasion skill (your choice). When you choose this domain at 1st level, you gain proficiency with heavy armor. ![]() Source: Guildmaster's Guide to Ravnica, Tasha's Cauldron of Everything Order Domain Spells ![]()
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